A Broader Framework Development.

ftrack & Unreal Engine Integration

Main Feature:

  • dataStructure/ Table register

  • Importer

  • asset Manager

Source Code Depo:

https://bitbucket.org/pintastudios/workspace/projects/FTRAC

Cover Story:
https://www.ftrack.com/en/portfolio/how-chinas-pinta-studios-integrated-ftrack-with-unreal-engine

During my time at Pinta Studios, I integrated ftrack with Unreal Engine using a combination of Unreal Engine Python, Maya Python, Pyblish, and the ftrack Python API. This integration streamlined asset authoring, validation, and automation, significantly optimized our production in various projects. The development received personal endorsements from Epic Games’ VP, Marc Petit, for its innovation. Please also refer to the cover story and interview with ftrack’s CEO Fredrik Limsater below:

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Automation