A Broader Framework Development.
ftrack & Unreal Engine Integration
Main Feature:
dataStructure/ Table register
Importer
asset Manager
Source Code Depo:
https://bitbucket.org/pintastudios/workspace/projects/FTRAC
Cover Story:
https://www.ftrack.com/en/portfolio/how-chinas-pinta-studios-integrated-ftrack-with-unreal-engine
During my time at Pinta Studios, I integrated ftrack with Unreal Engine using a combination of Unreal Engine Python, Maya Python, Pyblish, and the ftrack Python API. This integration streamlined asset authoring, validation, and automation, significantly optimized our production in various projects. The development received personal endorsements from Epic Games’ VP, Marc Petit, for its innovation. Please also refer to the cover story and interview with ftrack’s CEO Fredrik Limsater below: