Role: Lead in Development & Production.
Nominated in Venice Biennale - Best VR Film
Responsibilities:
Develop for Asset and Engine Pipeline
Develop for real-time FX & Simulated Physics
Lead in 360 Stereo Rendering & porting cross-platform
Support in overall production design & program development
In order to push the boundary of visual fidelity, there are lots of cinematic visual effects involved. for example, shenNong’s hair and skirt, we’ve done the physics simulation with some real-time techniques. Other examples like fluid and volumetric cloud simulation, etc.
we’ve also rebuilt the production pipeline completed such that we could combine both conventional CG film production and game development as well as taking advantage of real-time graphics technology. we call it “hybrid pipeline” internally.