Role: Project Owner.
Made with Unreal Engine & Rendered in Real-time
Responsibilities:
Manage overall production
Develop for Production & Asset Pipeline
Develop for real-time FX
Direct in Character & Environment Development
Supervise in LookDev, Rendering & Lighting and VFX
In this project, we partnered with OTOY to re-render the entire sequence using Octane Render. This allowed us to analyze the visual quality differences between real-time technology and traditional offline rendering. The insights gained from this comparison paved the way for our pioneering efforts in real-time movie production at the time.












